Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void ValidatePinConnections
(
const UEdGraphNode * Node,
FCompilerResultsLog & MessageLog
)
Ensures the validity of each pin connection on the given node. Outputs compiler error if invalid
Parameter |
Description |
---|---|
Node |
The node to check all linked pins on |
MessageLog |
BP compiler results log to output any error messages to |