FBlueprintEditorUtils::ValidatePinConnections

Ensures the validity of each pin connection on the given node. Outputs compiler error if invalid

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void ValidatePinConnections
(
    const UEdGraphNode * Node,
    FCompilerResultsLog & MessageLog
)

Remarks

Ensures the validity of each pin connection on the given node. Outputs compiler error if invalid

Parameters

Parameter

Description

Node

The node to check all linked pins on

MessageLog

BP compiler results log to output any error messages to

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