FBlueprintEditorUtils::VerifyUserWantsVariableTypeChanged

Helper function to warn user of the results of changing var type by displaying a suppressible dialog

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static bool VerifyUserWantsVariableTypeChanged
(
    const FName & InVarName
)

Remarks

Helper function to warn user of the results of changing var type by displaying a suppressible dialog

Returns

TRUE if the user wants to change the variable type

Parameters

Parameter

Description

InVarName

Variable name to display in the dialog message

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss