Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/ChildActorComponentEditorUtils.h |
Include |
#include "Kismet2/ChildActorComponentEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/ChildActorComponentEditorUtils.cpp |
static bool ContainsChildActorSubtreeNode
(
const TArray< TSharedPtr< FSCSEditorTreeNode >> & InNodePtrs
)
Returns true if any array element belongs to a child actor template