FChildActorComponentEditorUtils::ContainsChildActorSubtreeNode

Returns true if any array element belongs to a child actor template

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/ChildActorComponentEditorUtils.h

Include

#include "Kismet2/ChildActorComponentEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/ChildActorComponentEditorUtils.cpp

Syntax

static bool ContainsChildActorSubtreeNode
(
    const TArray< TSharedPtr< FSCSEditorTreeNode >> & InNodePtrs
)

Remarks

Returns true if any array element belongs to a child actor template

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