Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/ChildActorComponentEditorUtils.h |
Include |
#include "Kismet2/ChildActorComponentEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/ChildActorComponentEditorUtils.cpp |
static void FillChildActorContextMenuOptions
(
UToolMenu * Menu,
TSharedPtr< const FSCSEditorTreeNode > InNodePtr
)
Populates the given menu with additional options if the given SCS editor tree node represents a Child Actor node