FChildActorComponentEditorUtils::IsChildActorNode

Returns true if the given SCS editor tree node is a child actor node

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/ChildActorComponentEditorUtils.h

Include

#include "Kismet2/ChildActorComponentEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/ChildActorComponentEditorUtils.cpp

Syntax

static bool IsChildActorNode
(
    TSharedPtr< const FSCSEditorTreeNode > InNodePtr
)

Remarks

Returns true if the given SCS editor tree node is a child actor node

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