Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/ChildActorComponentEditorUtils.h |
Include |
#include "Kismet2/ChildActorComponentEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/ChildActorComponentEditorUtils.cpp |
static bool IsChildActorNode
(
TSharedPtr< const FSCSEditorTreeNode > InNodePtr
)
Returns true if the given SCS editor tree node is a child actor node