FChildActorComponentEditorUtils::ShouldExpandChildActorInTreeView

Whether to expand the given child actor component in a component tree view

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Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/ChildActorComponentEditorUtils.h

Include

#include "Kismet2/ChildActorComponentEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/ChildActorComponentEditorUtils.cpp

Syntax

static bool ShouldExpandChildActorInTreeView
(
    UChildActorComponent * ChildActorComponent,
    EChildActorComponentTreeViewVisualizationMode DefaultVisOverride
)

Remarks

Whether to expand the given child actor component in a component tree view

Parameters

Parameter

Description

DefaultVisOverride

If different than UseDefault, overrides the default ChildActorComponentTreeViewVisualizationMode from the project settings and forces child actor tree view expansion to be enabled.

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