FCompilerRelevantNodeLink

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Syntax

struct FCompilerRelevantNodeLink

Variables

Name Description

Public variable

UEdGraphPin ...

 

LinkedPin

Public variable

UK2Node *

 

Node

Constructors

Name Description

Public function

FCompilerRelevantNodeLink

(
    UK2Node* InNode,
    UEdGraphPin* InLinkedPin
)

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