FCompilerResultsLog::Tokenize

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/CompilerResultsLog.h

Include

#include "Kismet2/CompilerResultsLog.h"

Syntax

template<typename T, typename... Args>
void Tokenize
(
    const TCHAR * Format,
    FTokenizedMessage & OutMessage,
    TArray< UEdGraphNode * > & OutSourceNode,
    T First,
    Args... Rest
)

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