Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h |
Include |
#include "Kismet2/ComponentEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/ComponentEditorUtils.cpp |
static void AdjustComponentDelta
(
USceneComponent * Component,
FVector & Drag,
FRotator & Rotation
)
Potentially transforms the delta to be applied to a component into the appropriate space