FComponentEditorUtils::AdjustComponentDelta

Potentially transforms the delta to be applied to a component into the appropriate space

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h

Include

#include "Kismet2/ComponentEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/ComponentEditorUtils.cpp

Syntax

static void AdjustComponentDelta
(
    USceneComponent * Component,
    FVector & Drag,
    FRotator & Rotation
)

Remarks

Potentially transforms the delta to be applied to a component into the appropriate space

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