FComponentEditorUtils::ApplyDefaultValueChange

Given an instance of a template and a property, set a default value change to the instance (only if applicable)

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h

Include

#include "Kismet2/ComponentEditorUtils.h"

Syntax

template<typename T>
static bool ApplyDefaultValueChange
(
    class USceneComponent * InSceneComponent,
    const class FProperty * InProperty,
    const T & OldDefaultValue,
    const T & NewDefaultValue,
    int32 PropertyOffset
)

Remarks

Given an instance of a template and a property, set a default value change to the instance (only if applicable)

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