FComponentEditorUtils::ApplyDefaultValueChange

Bool specialization so it can properly handle bitfields.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h

Include

#include "Kismet2/ComponentEditorUtils.h"

Syntax

static bool ApplyDefaultValueChange
(
    class USceneComponent * InSceneComponent,
    const class FProperty * InProperty,
    const bool & OldDefaultValue,
    const bool & NewDefaultValue,
    int32 PropertyOffset
)

Remarks

Bool specialization so it can properly handle bitfields.

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