Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h |
Include |
#include "Kismet2/ComponentEditorUtils.h" |
template<typename T>
static bool ApplyDefaultValueChange
(
class USceneComponent * InSceneComponent,
T & CurrentValue,
const T & OldDefaultValue,
const T & NewDefaultValue,
bool bReregisterComponent
)
Given an instance of a template and a current value, propagates a default value change to the instance (only if applicable)