FComponentEditorUtils::BindComponentSelectionOverride

Ensures that the selection override delegate is properly bound for the supplied component This includes any attached editor-only primitive components (such as billboard visualizers)

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h

Include

#include "Kismet2/ComponentEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/ComponentEditorUtils.cpp

Syntax

static void BindComponentSelectionOverride
(
    USceneComponent * SceneComponent,
    bool bBind
)

Remarks

Ensures that the selection override delegate is properly bound for the supplied component This includes any attached editor-only primitive components (such as billboard visualizers)

Parameters

Parameter

Description

SceneComponent

The component to set the selection override for

bBind

Whether the override should be bound

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