Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h |
Include |
#include "Kismet2/ComponentEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/ComponentEditorUtils.cpp |
static void BindComponentSelectionOverride
(
USceneComponent * SceneComponent,
bool bBind
)
Ensures that the selection override delegate is properly bound for the supplied component This includes any attached editor-only primitive components (such as billboard visualizers)
Parameter |
Description |
---|---|
SceneComponent |
The component to set the selection override for |
bBind |
Whether the override should be bound |