FComponentEditorUtils::CanCopyComponent

Checks whether it is valid to copy the given component

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h

Include

#include "Kismet2/ComponentEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/ComponentEditorUtils.cpp

Syntax

static bool CanCopyComponent
(
    const UActorComponent * ComponentToCopy
)

Remarks

Checks whether it is valid to copy the given component

Returns

Whether the given component can be copied

Parameters

Parameter

Description

ComponentToCopy

The component to check

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