Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h |
Include |
#include "Kismet2/ComponentEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/ComponentEditorUtils.cpp |
static bool CanCopyComponent
(
const UActorComponent * ComponentToCopy
)
Checks whether it is valid to copy the given component
Whether the given component can be copied
Parameter |
Description |
---|---|
ComponentToCopy |
The component to check |