FComponentEditorUtils::CanDeleteComponents

Determines whether the indicated components can be deleted

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h

Include

#include "Kismet2/ComponentEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/ComponentEditorUtils.cpp

Syntax

static bool CanDeleteComponents
(
    const TArray< UActorComponent * > & ComponentsToDelete
)

Remarks

Determines whether the indicated components can be deleted

Returns

Whether the indicated components can be deleted

Parameters

Parameter

Description

ComponentsToDelete

The list of components to determine can be deleted

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