Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h |
Include |
#include "Kismet2/ComponentEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/ComponentEditorUtils.cpp |
static bool CanEditComponentInstance
(
const UActorComponent * ActorComp,
const UActorComponent * ParentSceneComp,
bool bAllowUserContructionScript
)
Is the instance component is editable