FComponentEditorUtils::CanEditComponentInstance

Is the instance component is editable

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h

Include

#include "Kismet2/ComponentEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/ComponentEditorUtils.cpp

Syntax

static bool CanEditComponentInstance
(
    const UActorComponent * ActorComp,
    const UActorComponent * ParentSceneComp,
    bool bAllowUserContructionScript
)

Remarks

Is the instance component is editable

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