Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h |
Include |
#include "Kismet2/ComponentEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/ComponentEditorUtils.cpp |
static bool CanPasteComponents
(
USceneComponent * RootComponent,
bool bOverrideCanAttach,
bool bPasteAsArchetypes
)
Determines whether the current contents of the clipboard contain paste-able component information
Whether components can be pasted
Parameter |
Description |
---|---|
RootComponent |
The root component of the actor being pasted on |
bOverrideCanAttach |
Optional override declaring that components can be attached and a check is not needed |