Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h |
Include |
#include "Kismet2/ComponentEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/ComponentEditorUtils.cpp |
static int32 DeleteComponents
(
const TArray< UActorComponent * > & ComponentsToDelete,
UActorComponent *& OutComponentToSelect
)
Deletes the indicated components and identifies the component that should be selected following the operation.
Does not take care of the actual selection of a new component. It only identifies which component should be selected.
The number of components that were actually deleted
Parameter |
Description |
---|---|
ComponentsToDelete |
The list of components to delete |
OutComponentToSelect |
The component that should be selected after the deletion |