FComponentEditorUtils::FillComponentContextMenuOptions

Populates the given menu with basic options for operations on components in the world.

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Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h

Include

#include "Kismet2/ComponentEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/ComponentEditorUtils.cpp

Syntax

static void FillComponentContextMenuOptions
(
    UToolMenu * Menu,
    const TArray< UActorComponent * > & SelectedComponents
)

Remarks

Populates the given menu with basic options for operations on components in the world.

Parameters

Parameter

Description

Menu

Used to register the menu options

SelectedComponents

The selected components to create menu options for

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