Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h |
Include |
#include "Kismet2/ComponentEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/ComponentEditorUtils.cpp |
static FName FindVariableNameGivenComponentInstance
(
const UActorComponent * ComponentInstance
)
Try to find the correct variable name for a given native component template or instance (which can have a mismatch)