FComponentEditorUtils::FindVariableNameGivenComponentInstance

Try to find the correct variable name for a given native component template or instance (which can have a mismatch)

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h

Include

#include "Kismet2/ComponentEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/ComponentEditorUtils.cpp

Syntax

static FName FindVariableNameGivenComponentInstance
(
    const UActorComponent * ComponentInstance
)

Remarks

Try to find the correct variable name for a given native component template or instance (which can have a mismatch)

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