FComponentEditorUtils::GetComponentsFromClipboard

Gets the copied components from the clipboard without attempting to paste/apply them in any way

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h

Include

#include "Kismet2/ComponentEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/ComponentEditorUtils.cpp

Syntax

static void GetComponentsFromClipboard
(
    TMap< FName, FName > & OutParentMap,
    TMap< FName, UActorComponent * > & OutNewObjectMap,
    bool bGetComponentsAsArchetypes
)

Remarks

Gets the copied components from the clipboard without attempting to paste/apply them in any way

Parameters

Parameter

Description

OutParentMap

Contains the child->parent name relationships of the copied components

OutNewObjectMap

Contains the name->instance object mapping of the copied components

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