FComponentEditorUtils::GetPropertyForEditableNativeComponent

Test if the native component is editable.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h

Include

#include "Kismet2/ComponentEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/ComponentEditorUtils.cpp

Syntax

static FProperty * GetPropertyForEditableNativeComponent
(
    const UActorComponent * NativeComponent
)

Remarks

Test if the native component is editable. If it is, return a valid pointer to it's FProperty Otherwise, return nullptr. A native component is editable if it is marked as EditAnywhere via meta data tags or is within an editable property container

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