Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h |
Include |
#include "Kismet2/ComponentEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/ComponentEditorUtils.cpp |
static FProperty * GetPropertyForEditableNativeComponent
(
const UActorComponent * NativeComponent
)
Test if the native component is editable. If it is, return a valid pointer to it's FProperty Otherwise, return nullptr. A native component is editable if it is marked as EditAnywhere via meta data tags or is within an editable property container