FComponentEditorUtils::IsValidVariableNameString

Test whether or not the given string is a valid variable name string for the given component instance

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h

Include

#include "Kismet2/ComponentEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/ComponentEditorUtils.cpp

Syntax

static bool IsValidVariableNameString
(
    const UActorComponent * InComponent,
    const FString & InString
)

Remarks

Test whether or not the given string is a valid variable name string for the given component instance

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