Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h |
Include |
#include "Kismet2/ComponentEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/ComponentEditorUtils.cpp |
static bool IsValidVariableNameString
(
const UActorComponent * InComponent,
const FString & InString
)
Test whether or not the given string is a valid variable name string for the given component instance