Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h |
Include |
#include "Kismet2/ComponentEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/ComponentEditorUtils.cpp |
static FComponentReference MakeComponentReference
(
const AActor * ExpectedComponentOwner,
const UActorComponent * Component
)
Make a FComponentReference from a component pointer.
Parameter |
Description |
---|---|
ExpectedComponentOwner |
The expected component owner. Should be the same as OwningActor from FComponentReference::GetComponent(). |
Component |
The component we would like to initialize the FComponentReference with. |