FComponentEditorUtils::PropagateDefaultValueChange

Given a template and a property, propagates a default value change to all instances (only if applicable)

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h

Include

#include "Kismet2/ComponentEditorUtils.h"

Syntax

template<typename T>
static void PropagateDefaultValueChange
(
    class USceneComponent * InSceneComponentTemplate,
    const class FProperty * InProperty,
    const T & OldDefaultValue,
    const T & NewDefaultValue,
    TSet< class USceneComponent * > & UpdatedInstances,
    int32 PropertyOffset
)

Remarks

Given a template and a property, propagates a default value change to all instances (only if applicable)

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