Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h |
Include |
#include "Kismet2/ComponentEditorUtils.h" |
template<typename T>
static void PropagateDefaultValueChange
(
class USceneComponent * InSceneComponentTemplate,
const class FProperty * InProperty,
const T & OldDefaultValue,
const T & NewDefaultValue,
TSet< class USceneComponent * > & UpdatedInstances,
int32 PropertyOffset
)
Given a template and a property, propagates a default value change to all instances (only if applicable)