FEnumEditorUtils::CreateUserDefinedEnum

Creates new user defined enum in given blueprint.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/EnumEditorUtils.h

Include

#include "Kismet2/EnumEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/EnumEditorUtils.cpp

Syntax

static UEnum * CreateUserDefinedEnum
(
    UObject * InParent,
    FName EnumName,
    EObjectFlags Flags
)

Remarks

Creates new user defined enum in given blueprint.

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