Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/EnumEditorUtils.h |
Include |
#include "Kismet2/EnumEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/EnumEditorUtils.cpp |
static UEnum * CreateUserDefinedEnum
(
UObject * InParent,
FName EnumName,
EObjectFlags Flags
)
Creates new user defined enum in given blueprint.