Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h |
Include |
#include "Kismet2/KismetDebugUtilities.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetDebugUtilities.cpp |
static void EndOfScriptExecution
(
const FBlueprintContextTracker & BlueprintContext
)
Called on terminatation of the current script execution so we can reset any break conditions