FKismetDebugUtilities::FindClassPropertyForNode

Looks thru the debugging data for any class variables associated with the node (e.g., temporary variables or timelines)

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h

Include

#include "Kismet2/KismetDebugUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetDebugUtilities.cpp

Syntax

static FProperty * FindClassPropertyForNode
(
    UBlueprint * Blueprint,
    const UEdGraphNode * Node
)

Remarks

Looks thru the debugging data for any class variables associated with the node (e.g., temporary variables or timelines)

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