FKismetDebugUtilities::GetAndClearLastExceptionMessage

This doesn't work properly if there is more than one blueprint editor open at once either (one will consume it, the others will be left in the cold)

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h

Include

#include "Kismet2/KismetDebugUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetDebugUtilities.cpp

Syntax

static FText GetAndClearLastExceptionMessage()

Remarks

This doesn't work properly if there is more than one blueprint editor open at once either (one will consume it, the others will be left in the cold)

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