FKismetDebugUtilities::GetValidBreakpointLocations

Returns the set of valid macro source node breakpoint location(s) for the given macro instance node.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h

Include

#include "Kismet2/KismetDebugUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetDebugUtilities.cpp

Syntax

static void GetValidBreakpointLocations
(
    const class UK2Node_MacroInstance * MacroInstanceNode,
    TArray< const UEdGraphNode * > & BreakpointLocations
)

Remarks

Returns the set of valid macro source node breakpoint location(s) for the given macro instance node. The set may be empty.

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