Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h |
Include |
#include "Kismet2/KismetDebugUtilities.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetDebugUtilities.cpp |
static void SetBreakpointLocation
(
UBreakpoint * Breakpoint,
UEdGraphNode * NewNode
)
Set the node that the breakpoint should focus on