FKismetDebugUtilities::UpdateBreakpointStateWhenHit

Update the internal state of the breakpoint when it got hit

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h

Include

#include "Kismet2/KismetDebugUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetDebugUtilities.cpp

Syntax

static void UpdateBreakpointStateWhenHit
(
    UBreakpoint * Breakpoint,
    UBlueprint * OwnerBlueprint
)

Remarks

Update the internal state of the breakpoint when it got hit

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