Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
Include |
#include "Kismet2/KismetEditorUtilities.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp |
static void AddComponentsToBlueprint
(
UBlueprint * Blueprint,
const TArray< UActorComponent * > & Components,
const FAddComponentsToBlueprintParams & Params
)
Take a list of components that belong to a single Actor and add them to a blueprint as SCSNodes