FKismetEditorUtilities::AddComponentsToBlueprint

Take a list of components that belong to a single Actor and add them to a blueprint as SCSNodes

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h

Include

#include "Kismet2/KismetEditorUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp

Syntax

static void AddComponentsToBlueprint
(
    UBlueprint * Blueprint,
    const TArray< UActorComponent * > & Components,
    const FAddComponentsToBlueprintParams & Params
)

Remarks

Take a list of components that belong to a single Actor and add them to a blueprint as SCSNodes

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