FKismetEditorUtilities::AnyBoundLevelScriptEventForActor

If bCouldAddAny is true it returns if any event can be bound in LevelScript for given Actor else it returns if there exists any event in level script bound with the actor

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h

Include

#include "Kismet2/KismetEditorUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp

Syntax

static bool AnyBoundLevelScriptEventForActor
(
    AActor * Actor,
    bool bCouldAddAny
)

Remarks

If bCouldAddAny is true it returns if any event can be bound in LevelScript for given Actor else it returns if there exists any event in level script bound with the actor

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