Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
Include |
#include "Kismet2/KismetEditorUtilities.h" |
static TMultiMap< void *, FDefaultEventNodeData > AutoGeneratedDefaultEventsMap;
Mapping of classes to names of Events that should be automatically spawned