AutoGeneratedDefaultEventsMap

Mapping of classes to names of Events that should be automatically spawned

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h

Include

#include "Kismet2/KismetEditorUtilities.h"

Syntax

static TMultiMap< void *, FDefaultEventNodeData > AutoGeneratedDefaultEventsMap;

Remarks

Mapping of classes to names of Events that should be automatically spawned

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