FKismetEditorUtilities::CanBlueprintImplementInterface

Checks to see if a blueprint can implement the specified class as an interface

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h

Include

#include "Kismet2/KismetEditorUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp

Syntax

static bool CanBlueprintImplementInterface
(
    UBlueprint const * Blueprint,
    UClass const * Class
)

Remarks

Checks to see if a blueprint can implement the specified class as an interface

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss