FKismetEditorUtilities::CanCreateBlueprintOfClass

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h

Include

#include "Kismet2/KismetEditorUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp

Syntax

static bool CanCreateBlueprintOfClass
(
    const UClass * Class
)

Returns

true is it's possible to create a blueprint from the specified class

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