FKismetEditorUtilities::CompileBlueprint

Tries to compile a blueprint, updating any actors in the editor who are using the old class, etc...

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h

Include

#include "Kismet2/KismetEditorUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp

Syntax

static void CompileBlueprint
(
    UBlueprint * BlueprintObj,
    EBlueprintCompileOptions CompileFlags,
    class FCompilerResultsLog * pResults
)

Remarks

Tries to compile a blueprint, updating any actors in the editor who are using the old class, etc...

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