Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
Include |
#include "Kismet2/KismetEditorUtilities.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp |
static void CompileBlueprint
(
UBlueprint * BlueprintObj,
EBlueprintCompileOptions CompileFlags,
class FCompilerResultsLog * pResults
)
Tries to compile a blueprint, updating any actors in the editor who are using the old class, etc...