FKismetEditorUtilities::ConformBlueprintFlagsAndComponents

Tries to make sure that a data-only blueprint is conformed to its native parent, in case any native class flags have changed

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h

Include

#include "Kismet2/KismetEditorUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp

Syntax

static void ConformBlueprintFlagsAndComponents
(
    UBlueprint * BlueprintObj
)

Remarks

Tries to make sure that a data-only blueprint is conformed to its native parent, in case any native class flags have changed

Tries to make sure that a blueprint is conformed to its native parent, in case any native class flags have changed

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