Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
Include |
#include "Kismet2/KismetEditorUtilities.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp |
static void ConformBlueprintFlagsAndComponents
(
UBlueprint * BlueprintObj
)
Tries to make sure that a data-only blueprint is conformed to its native parent, in case any native class flags have changed
Tries to make sure that a blueprint is conformed to its native parent, in case any native class flags have changed