Deprecated
Use version that passes parameters via parameter struct
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
Include |
#include "Kismet2/KismetEditorUtilities.h" |
Take a list of Actors and generate a blueprint based on it using the Actors as templates for child actor components.
The blueprint created from the actor
Parameter |
Description |
---|---|
BlueprintName |
The name to use for the Blueprint |
Outer |
The package to create the blueprint within |
Actors |
The actors to use when creating child actor components |
bReplaceActor |
If true, replace the actor in the scene with one based on the created blueprint |
bKeepMobility |
If true, The mobility of each actor components will be copy |
ParentClass |
The parent class to use when creating the blueprint. |
bOpenInEditor |
If true, open the created blueprint in the blueprint editor |