FKismetEditorUtilities::CreateBlueprintFromClass

Create a new Blueprint from the supplied base class.

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h

Include

#include "Kismet2/KismetEditorUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp

Syntax

static UBlueprint * CreateBlueprintFromClass
(
    FText InWindowTitle,
    UClass * InParentClass,
    FString NewNameSuggestion
)

Remarks

Create a new Blueprint from the supplied base class. Pops up window to let user select location and name.

Parameters

Parameter

Description

InWindowTitle

The window title

InParentClass

The class to create a Blueprint based on

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