FKismetEditorUtilities::CreateBlueprintUsingAsset

Create a new Actor Blueprint and add the supplied asset to it.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h

Include

#include "Kismet2/KismetEditorUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp

Syntax

static UBlueprint * CreateBlueprintUsingAsset
(
    UObject * Asset,
    bool bOpenInEditor
)

Remarks

Create a new Actor Blueprint and add the supplied asset to it.

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