FKismetEditorUtilities::CreateNewBoundEventForActor

Create a new event node in the level script blueprint, for the supplied Actor and event (multicast delegate property) name

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h

Include

#include "Kismet2/KismetEditorUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp

Syntax

static void CreateNewBoundEventForActor
(
    AActor * Actor,
    FName EventName
)

Remarks

Create a new event node in the level script blueprint, for the supplied Actor and event (multicast delegate property) name

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