FKismetEditorUtilities::CreateNewBoundEventForClass

Create a new event node in the blueprint, for the supplied class, event name and blueprint

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h

Include

#include "Kismet2/KismetEditorUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp

Syntax

static void CreateNewBoundEventForClass
(
    UClass * Class,
    FName EventName,
    UBlueprint * Blueprint,
    FObjectProperty * ComponentProperty
)

Remarks

Create a new event node in the blueprint, for the supplied class, event name and blueprint

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