EAddComponentToBPHarvestMode

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h

Include

#include "Kismet2/KismetEditorUtilities.h"

Syntax

enum EAddComponentToBPHarvestMode
{
    None,
    Harvest_UseComponentName,
    Havest_AppendOwnerName,
}

Values

Name

Description

None

Not harvesting

Harvest_UseComponentName

Harvesting, use the component name for the new component directly

Havest_AppendOwnerName

Harvesting, new component name will be OwnerName_ComponentName

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