Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
Include |
#include "Kismet2/KismetEditorUtilities.h" |
enum EAddComponentToBPHarvestMode
{
None,
Harvest_UseComponentName,
Havest_AppendOwnerName,
}
Name |
Description |
---|---|
None |
Not harvesting |
Harvest_UseComponentName |
Harvesting, use the component name for the new component directly |
Havest_AppendOwnerName |
Harvesting, new component name will be OwnerName_ComponentName |