FAddActorsToBlueprintParams

Parameter struct for customizing calls to AddActorsToBlueprint

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h

Include

#include "Kismet2/KismetEditorUtilities.h"

Syntax

struct FAddActorsToBlueprintParams

Remarks

Parameter struct for customizing calls to AddActorsToBlueprint

Variables

Name Description

Public variable

USCS_Node *

 

AttachNode

Which SCSNode the ChildActorComponents should be attached to.

Public variable

bool

 

bDeferCompilation

Puts off compilation of the blueprint as additional manipulation is going to be done before it compiles

Public variable

bool

 

bReplaceActors

Whether the Actors being added to the blueprint should be deleted

Public variable

AActor *

 

RelativeToInstance

An Actor in the level to use as the pivot point when setting the component's relative transform

Public variable

FTransform

 

RelativeToTransform

If RelativeToInstance is null, RelativeToTransform is the WorldLocation Pivot If RelativeToInstance is non-null, RelativeToTransform is a relative transform to the instances WorldLocation

Constructors

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