Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
Include |
#include "Kismet2/KismetEditorUtilities.h" |
struct FAddActorsToBlueprintParams
Parameter struct for customizing calls to AddActorsToBlueprint
Name | Description | ||
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AttachNode |
Which SCSNode the ChildActorComponents should be attached to. |
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bDeferCompilation |
Puts off compilation of the blueprint as additional manipulation is going to be done before it compiles |
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bReplaceActors |
Whether the Actors being added to the blueprint should be deleted |
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AActor * |
RelativeToInstance |
An Actor in the level to use as the pivot point when setting the component's relative transform |
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RelativeToTransform |
If RelativeToInstance is null, RelativeToTransform is the WorldLocation Pivot If RelativeToInstance is non-null, RelativeToTransform is a relative transform to the instances WorldLocation |
Name | Description | |
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FAddActorsToBlueprintParams() |