FAddComponentsToBlueprintParams

Parameter struct for customizing calls to AddComponentsToBlueprint

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h

Include

#include "Kismet2/KismetEditorUtilities.h"

Syntax

struct FAddComponentsToBlueprintParams

Remarks

Parameter struct for customizing calls to AddComponentsToBlueprint

Variables

Name Description

Public variable

bool

 

bKeepMobility

Whether the components should keep their mobility or be adjusted to the new parent

Public variable

EAddComponentTo...

 

HarvestMode

Which harvest mode to use when harvesting the components in to the blueprint

Public variable

USCS_Node *

 

OptionalNewRootNode

Which SCSNode to attach the new components to, if null attachment will be to Root

Public variable

TArray< USCS_No...

 

OutNodes

Optional pointer to an array for the caller to get a list of the created SCSNodes

Constructors

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