FCreateBlueprintFromActorParams

Parameter struct for customizing calls to CreateBlueprintFromActor

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h

Include

#include "Kismet2/KismetEditorUtilities.h"

Syntax

struct FCreateBlueprintFromActorParams

Remarks

Parameter struct for customizing calls to CreateBlueprintFromActor

Variables

Name Description

Public variable

bool

 

bDeferCompilation

Puts off compilation of the blueprint as additional manipulation is going to be done before it compiles

Public variable

bool

 

bKeepMobility

If true, The mobility of each actor components will be copied

Public variable

bool

 

bOpenBlueprint

Whether the newly created blueprint should be opened in the editor

Public variable

bool

 

bReplaceActor

If true, replace the actor in the scene with one based on the created blueprint

Public variable

UClass *

 

ParentClassOverride

The parent class to use when creating the blueprint.

Constructors

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