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Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
Include |
#include "Kismet2/KismetEditorUtilities.h" |
struct FCreateBlueprintFromActorParams
Parameter struct for customizing calls to CreateBlueprintFromActor
Name | Description | ||
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bDeferCompilation |
Puts off compilation of the blueprint as additional manipulation is going to be done before it compiles |
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bKeepMobility |
If true, The mobility of each actor components will be copied |
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bOpenBlueprint |
Whether the newly created blueprint should be opened in the editor |
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bReplaceActor |
If true, replace the actor in the scene with one based on the created blueprint |
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UClass * |
ParentClassOverride |
The parent class to use when creating the blueprint. |
Name | Description | |
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FCreateBlueprintFromActorParams() |