FHarvestBlueprintFromActorsParams

Parameter struct for customizing calls to CreateBlueprintFromActor

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h

Include

#include "Kismet2/KismetEditorUtilities.h"

Syntax

struct FHarvestBlueprintFromActorsParams

Remarks

Parameter struct for customizing calls to CreateBlueprintFromActor

Variables

Name Description

Public variable

bool

 

bOpenBlueprint

Whether the newly created blueprint should be opened in the editor

Public variable

bool

 

bReplaceActors

If true, replace the actors in the scene with one based on the created blueprint

Public variable

UClass *

 

ParentClass

The parent class to use when creating the blueprint.

Constructors

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