FKismetEditorUtilities::FindBoundEventForComponent

Find the event node for the component property with the given event name

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h

Include

#include "Kismet2/KismetEditorUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp

Syntax

static const UK2Node_ComponentBoundEvent * FindBoundEventForComponent
(
    const UBlueprint * Blueprint,
    FName EventName,
    FName PropertyName
)

Remarks

Find the event node for the component property with the given event name

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