Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
Include |
#include "Kismet2/KismetEditorUtilities.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp |
static const UK2Node_ComponentBoundEvent * FindBoundEventForComponent
(
const UBlueprint * Blueprint,
FName EventName,
FName PropertyName
)
Find the event node for the component property with the given event name